For those who want to start their own, we have a handy guide on writing one right here. Contrast with Kaiju, giant monsters defined by not being under the control of humans or other summoners.įor an index of works based around this trope, see the Mons Series index. See also The Beastmaster and Bond Creatures. A character's main Mon is their Signature Mon.Ĭompare and Contrast Cool Pet as well as Summon Magic. Mons often feature Elemental Powers used in Elemental RockPaperScissors gameplay and general exploration. Jarringly-powerful Mons are Olympus Mons, while totally pathetic ones are Com Mons. The first Mon that a character gets is a Starter Mon. Occasionally, some Mons may get an Inconvenient Summons (no pun intended). May overlap with Our Monsters Are Weird if the roster of creatures is big enough. This leads to Crapsack Worlds where they're used for Beastly Bloodsports, or cause mass chaos, death, and destruction as humans abuse their newfound power, like in Shadow Star or Devil Survivor. Type 4: A Deconstruction of the above: Mons are Living Weapons or Literal Gods enslaved to human masters.Summon Magic is this if the summons don't go away after one attack. Often used in fantasy settings, like Tales of Symphonia: Dawn of the New World and Final Fantasy XIII-2. Type 3: Mons are spirits or Familiars here, only humans with unique abilities are capable of persuading hostile Mons to join their side, and generally only use them in order to accomplish their own personal goals.The Pokemon games sometimes edge into Type 2, especially with the various evil teams. Anime series, like Digimon and Monster Rancher, tend to use this type. Type 2: Mons are fully sapient beings who partner with humans to fight a Big Bad and Save the World.This version tends to appear most often in games, such as the Pokémon, Monster Rancher, and Dragon Quest Monsters series. Humans in the setting use them in various types of hobbyist activities, such as collecting all species of Mons or using them in sporting tournaments, in order To Be a Master. Type 1: Mons are analogous to ordinary (if super-powered) animals.The types of Mons tend to vary series to series, but there are some common themes: Contrary to popular belief, the focus is on the humans for the most part, not the titular Mons, no matter how interesting and sapient the latter are. Apathetic or cruel treatment, on the other hand, may cause them to run away, turn on you, or even (if they are powerful enough) bring about The End of the World as We Know It.Įxpect the majority of Mon works showing the human barely doing any contribution to the fighting while hogging all the Character Development, with the Mons in question being Satellite Characters. Good relations with Mon are recommended, as The Power of Friendship usually serves to make your Mon more powerful and loyal to your cause.
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